So now disruptors are bad. Pre-FTL civilizations should now generate defensive armies. Mai 2016 um 6:42. ). Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. troyunrau • President • 7 yr. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. The best strategy with awakened empires is to try to deal as many casualties as possible. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Plasma is good, but it should also be paired with kinetic weapons. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. . If you're going to fight the enemy in the system with the disruption field generator (-20% shield hp, for reference), obviously it's beneficial. Missiles and disruptors have been buffed in 3. 2 Anti-Hull 2. Torpedo corvettes are countered by PD. This page was last edited on 14 October 2017, at 11:47. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. 1 Laser 2. * Bugs, Feedback and Suggestions. With regards to missiles: Yes, they do get intercepted by point defense. 62 DPS per corvette with fully-upgraded weaponry. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. Usually pair them with lasers for the starbase takedown…and pretty colors. Of course I'm going lance + 3 plasma, and in the last slot i'm very tempted to use disruptors although everyone seems to advise KA, question is why? with 3 plasmas /battleship + some on the cruisers, I have plenty of damage bypassing armor, the point of the last slot is to both limit overkill and deal with shields, so why. Not enough. ago. Strike craft are a godsend against corvette swarms. This seems more like the regular disruptor however it also sounds like it needs new physics to explain. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. --------------. All the images are of ship designs the AI created with this mod. Compatible with Stellaris v3. • 10 mo. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. The only way to deal with them using T2 tech is with a ton of crystal plating, and crystal plating is much worse in 3. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. ago. Torpedoes fire slowly, and do extra damage based on how big the target is. But I completed the game several times on that rig, because the. 0 unless otherwise noted. KA + Plasma basically. Disruptor-Corvette: Strengths: Hard wins against every small ship in the game (Destroyer and below) Weaknesses: Hard loses to everything else Techs needed: Disruptors (optional: better thrusters, after burner) Required Components: best Thruster, Swarm Computer Sections: Interceptor S-slots: 3 DisruptorsA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's a good idea to have some PD mixed in too. Also destroyers are bad. Within a year after colonizing the planet in the system, an event. While Stellaris has never set worlds alight with its DLC, the Paradox sim remains one of. The reason I ask this is that the tooltip suggests that disruptor bypass both shields and armour completely (100% penetration), this is further suggested because there are weapons with shield and armour damage, not penetration. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. They're more useful against enemy ships that have high defenses and cannot disengage (Gray Tempest, Contingency), but even then you'll probably want to use. However these are mostly techno-babble terms than anything realistic and realism has never been a thing Stellaris has (or should) concerned itself with, so just make them look like energy beams that give off light. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. Elcuern0 • 3 yr. 更多实用攻略教学,爆笑沙雕集锦,你所不知道的游戏知识,热门游戏视频7*24小时持续更新,尽在哔哩哔哩bilibili 视频播放量 15571、弹幕量 92、点赞数 1225、投硬币枚数 305、收藏人数 104、转发人数 7, 视频作者 236阿斯朗, 作者简介 混乱中立 水友群1营:炸啦 二号营:701604380 三号营136046400 人满了可以. I have tried fleets of corvettes with disruptors and torpedoes - the torpedoes quickly melt through the armor while the disruptors start reducing enemy effectiveness immediately due to hull damage. BarnCape Sergeant. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). + Requirement for Particle (and Tachyon) Lances. there are new ascension traditions, get an exclusive surfshark deal! enter promo code montu for an extra 3 months free at surfshark. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty. (long. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. . The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting. The problem that lasers and railguns have is that they just don't have damage or range. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. List of all technology ids to be used with "research_technology" debug console command. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. For direct-fire guns to go alongside missiles, I favor disruptors, yeah. Meanwhile, try to expand outwards and look for suitable new colonies. I think I understand that you can build districts on other peoples planets so you’d probably be more diplomatic but I can see how impactful that really can be. Torpedo assault carrier is the most balanced ship design. By James. Cloud Lightning - basically big disruptors L slot but has terrible dps and is very rare too acquire so not really 'unique' weapon - add 'unique' give it the ability too chain its lightning too multiple close by ships so a mini AOE weapon. Content is available under Attribution-ShareAlike 3. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. You can win the game if you beeline for top disruptors and ignore everything else. 权重修正:. Let’s discuss what’s the bests weapons to fight unbidden crisis ships. Kinetic weapons (Gauss Cannons) are good against. 6. If you want specifically Destoryers, it depends on the corvettes you are facing. how disruptors became god tier in stellaris disruptors are now god tier in stellaris, but why? this video will answer your stellaris ascension perks and ascension paths have been updated with stellaris 3. shadowtheimpure. e. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. 5K with shield-penetrators (missiles / disruptors) should be enough, but if you can muster more than that to take it out quick with minimal losses you may as well. Think 2 people did the maths on kinetics in a previous thread, they both agree the kinetic difference assuming 100% hit is only on the order of 6% less damage than a plasma/disruptor split with a balanced shield/armour target, difference being that there are 2 phases of battle, shields and armour/hull, and once the specialized weapon gets. Yes, FAEs are the ultimate lategame weapons. Massive Range to both and Arc also ignore both armor and Shield and can deal absurd amounts of damage. Disruptors are only worth picking up once you're ready to go for Arc Emitter. Disruptors greatest disavantage is the close range. kinetic are outgunned my kinetic artillery. For your defenses use as many shields as you can to counter their energy weaponry. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. If your shields and armor can take it, good. These are also easily moddable via its file, see #Tiers . corisai Mar 22, 2019 @ 4:38pm. You'll want to build larger ships (as they benefit more from armor) and fill them with armor. · 5 yr. 拥有 军国主义 思潮. Two autocannos and a plasma makes them quite good. 6 “Orion” update includes many changes to combat. Improved Structural Integrity is actually a tech I never research. Have one guy do all point defense, and the other guy do all missles. limonbattery • 5 mo. What’s up everyone. ago. But yea, I don't consider disruptors a weapon, their stats make much better point defense even in a medium slot. Both have the same Accuracy. 2. Normally, you never use disruptors with anything other than missiles or other disruptors, because they do less damage that anything else you could put in that slot and are only worthwhile if all your weapons are bypassing shields, armor or both. Disruptors have the same problem Autocannons (the intended anti-corvette weapons) have - too low damage per hit. 8000. . I knew of two weapons Perdition Beam because it wasnt classed as any type of weapon achetype and fighters because only the first launched fighter in the squadrion was getting the repeatable buff. Medium disruptor has range 60 and average damage 6. And seeing as how this game is in the 2330s, and you finished Ion Disruptors after Jump Drives, it seems quite likely you picked up Ion Disruptor debris, finished the research, and skipped Disruptors entirely. In order versions of Stellaris there were 2 types of strike craft and the fighter type explicitly would attack missiles and other strike craft. 67. I have two swarms of 200 corvettes with around 60k fleet power each. Stellaris. I. Last edited by Treehugger; Oct 15, 2022 @ 1:50am #11. With limited number of disengage chances , you can safely deal pop shots to the hull and not worry about them retreating before the big guns can cycle. If thats Contingency, just use disruptors instead. Plasma Weapons: + More base damage than disruptors, but less than a laser. They all use the Fallen Empire ship designs, and so can be countered. Authors description: Amazing Space Battles. level 1. What is the Stellaris combat rework meta and how will things change in patch 3. Focus on getting combat computer tech and use swarm. can he handle the TRUTH? This Video will answer his. Disruptors are a tech hail marry for when you try and focus on early economy techs instead of military techs and need a chance to reverse engineer and catch up. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. nightgerbil • 5 yr. disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Particular_Jicama_97. 462. You can try whittling them down gradually with waves of cheap ships like torpedo/disruptor corvettes. Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Malaficus Shaikan May 6, 2022 @ 11:15pm. ago. Mono-cruiser fleets are totally viable. Penetrating weapons like missiles and disruptors are decently valuable and small autocannons tend to be the. Stellaris fleet getting destroyed. 如果满足下列条件,则系数 × 1. In Stellaris "It depends" is very much the thing. Stellaris 2. )Disruptors in 2. )Mr. Simplicity is good in this context. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. Disruptors and Defense platforms are both terrible for the same reason: disengagement. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. The L-slot limitation is partially a balance (and tied to the cloud-critters) for what it ultimately a catch-up tech you want to get out of. Plasma only has a niche against bigger ships that have bigger hulls and might actually be running hardening. So close to uninstall what a sad. Disruptors are pretty underwhelming. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Rogue Agent. It very much depends. Plasma Weapons: + More base damage than disruptors, but less than a laser. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. A disruptor fleet will chew through almost anything. Cloud lightning is an L-size weapon with range 70 and average damage 11. 4 Lance 2. Even then your money seems to be better used on something that completely penetrates either armor or shields, or better yet, destroys them completely, so your autocannons and plasma cannons can finish the job. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range, and the fact that battleships can't have pure M. You get 15% pop output and quick&efficient pop modding, while getting all the bonuses of being cyborg. 2. 1. #14. Go to Stellaris r/Stellaris. Torpedo assault carrier is the most balanced ship design. BETA: Shield Hardening. Flavor entry is displayed if accompanied by a change to effects/requirements. Torpedoes dominate the early-game (where Carriers don't exist yet so their only counter is crappy Pickets), Carriers dominate the mid-game (since their techs are so cheap so you can max them out early), and Artillery dominate the late-game (because they're ridiculously powerful once. Cruisers with a torpedo front, a hangar mid, and the gunship stern. large ships), but corvettes don't have high armor and they have high evasion. Depending on your exact economic build, it'll be worth somewhere between +20% to +40% job output bonus. Vulnerable to kinetic weapons. As a devouring swarm, I only ever build up to a maximum of 12 soldiers and set them to aggressive and they automatically land on the planet when the system is taken if they have a good chance at winning. 如果满足下列条件,则系数 × 1. Missiles start with 0 Evasion and end with 40. This means, you could build a Destroyer with 3 Second Tier Antimatter Disruptors and all shields that would just laugh at Neutron Launchers. The Fire Rate changes have made small weapons the strongest they've been since before the last rework, with "Brawler" weapons in particular tending to grow stronger the smaller they are. DeanTheDull Necrophage • 2 yr. Autocannons are good on corvettes. PD is slightly harder hitting, Flak can reach a higher Tracking. Looks like your opponent had good amount of PD. If they're running high armor, focus armor-effective weaponry or just bypass it entirely (disruptors). The primary counter is AA and your own fighters from cariers. important stuff: you need lasers maximised in order to get tachion lance, the X-sided weapon for cruisers. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 Fleet Meta Prediction. If you don't have. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. However, there is one exception: defense platforms cannot. (scouge, contingency)But, like with most topics having to do with actual rocket science, this cloaking tech can be complicated. ) are good against armor but bad against shields. This design will have problems with Corvettes, yes, but against less evasive crash it will be the king of alpha-strikes. Which means they completely ignore shields and armor so you only need to worry about the opposing fleets hull points. Shields can be stacked higher than armour. Gun battery - kinetic weapon, bonus. The inability to rearm the dreadnought with shield hardeners makes it such a fragile ship. If they're running shield-popping weapons, focus more armor so it takes them longer to chew through it all. Disruptors have never been anything to write home about, so you can ignore them. Null void beams vs disruptors vs strike craft and missiles. Looking forward to test the fleet builds again, and check if the AI issues are fixed. I find myself just getting back into Stellaris and I was an avid robot build user. ) You want plasma cannons [at highest level] or neutron launchers [I'd prefer this one] instead of disruptors, and you probably want Artillery sections for your battleship rather than that Broadside section in the core. Coupled with the Guardian of the Galaxy (or whatever it's called) ascension perk means they just tear hulls apart without touching shields or armour. Description. 3. Just swap the artillery core for the carrier core and leave everything else the same. Subscribe to download. 如果满足. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Your disruptor is also shorter range. A mix of guns and point defense (for shooting down missiles when taking the smaller starbases) and missiles/disruptors. . Energy Weapons (Lasers, Neutron Launchers etc. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Once again, your choice depends mainly on the enemy fleets you’re facing. . First Game on 3. To expand on this, disrupters have lower DPS than kinetics or energy weapons, to compensate for the fact that they bypass shields and armor. In terms of armament, Contingency armour/shielding is pretty balanced so I use three small disruptors on my corvettes. Autocannons need a -disengage chance to targets. Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. ago. But once the AI starts making primarily cruisers and battleships, or the crisis comes around, I always update my battleships to spinal/large ships because disruptor range is trash and arc lightning DPS is also trash. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. Off the top of my head the only things that pierce armor are the Prethoryn swarm hangars and disruptors, and the Prethoryn swarmers only pierce 33%. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull. If you don't have either, try and get them ASAP. Shields. 23 votes, 22 comments. 13. The disruptor kills the enemy before the other weapons chew through defences, in which case the other weapons were worthless The other weapons do chew through the defences in time. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Really don't trust Focused Arc Emitters dmg and range when enemies get close. When tried out the disruptor builds like 99% of enemy ships. Ships in Stellaris basically only. The trick is that you need to commit to either all disruptors, or no disruptors. Feedback on where you faced an issue can. Neutron launchers normally trump disruptors under 'even' conditions thanks to range for first strike, the assumption that the enemy isn't going to be thwacking you even harder than you can hit them, and their low tracking generally. I dont think the bad is bad. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. The more raw HP there is to take down, the less it's worth. #stellaris #deusvult #crusadesStellaris Tech Tree. 8. You can also modify your armor types. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Zero bombard. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. Deus Vult brothers. The Contingency has two main weapons: Seeker Drones and anti-armor. Content is available under Attribution-ShareAlike 3. Computer system. All it does is make the first technology in every line of weapons into a rare technology, but upgrades to that. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is. 9. Strike craft are good against small ships (corvettes and to a lesser degree destroyers) and they are the best form of point defense in the game. Third option seems flawless as unbidden don’t use point defence. Just slap those bois everywhere till you get battleships, then rush for arc emitters and kill void clouds to get cloud lightning. 25. 1:1,1 The disruptor won on 1:1,2 ratio. Also destroyers are bad. Disruptors are awful because of short range, while the pitiful damage means high number of opportunities for emergency FTL, which reduces your number of actual kills especially if you are invading. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. No idea if this is supposed to be like this, or how the game was in the past, I haven't been playing Stellaris enough to know. Vote. As rule of thumb mono-fleets are better than the ones with mixed ships at killing enemies. 1. Learn more about Ships Reworked at GameJunkie. So what's. (In Stellaris terms, 50 % Habiltable planets game) I play it on a faily decent PC (with a 3070 RTX) and it's working really, really great. Carrier ai can increase that and thus can increase engagement range. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. the 100% shield & armor ignore is tempting. I wouldn't put them on Battleships, though. You can win the game if you beeline for top disruptors and ignore everything else. Phase disruptor are not. 5+ AND V2. So what's your opinion on the ascension rework in 3. Disruptors and Autocannons are now considered Brawling weapons, with short range but faster attacks. Starbases, defense platforms, Cruisers, Battleships, Juggernauts [not yet available in Console I think] and Star-Eaters [also not yet available in Console]. Refire rate and general stats have been adjusted. 126 ratings. ). Lets break down every weapon available in Stellaris. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. TTundri • 6 mo. You can take out most stations from beyond there weapon range with carries without so much as a scratch on your ship but if a. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Nov 9, 2018 97 0. Corvettes in general are weak to disruptors as they don't have a lot of hull points. 1; Reactions:. 裂解炮发射出的高能射束,能够同时弱化并破坏构成目标原子间的分子键。. I've found great success using disruptors and torpedoes in corvette swarms; a nice mix of punching through shields/armors to disable enemy ships fast or force them to disengage early #12. 1 Energy Siphon 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It does, however, show Ion Disruptors as a completed tech. The disruptors are not. Content is available under Attribution-ShareAlike 3. The less obvious answers: design your ships better to fight them, and use the right ship types. It is going to be focused on PvE, but a lot of these designs will also be a. Unsure. I think you need about 0. Last edited by Nito ; Jun 25, 2022 @ 9:29am. Stellaris will throw a lot of curveballs at you while you play. 1 Anti-Armor 2. Another good strategy is to use cloaking to engage at point blank range. Unbidden fleets. 2 Anti-Hull 2. modifier. Nito Jun 25, 2022 @ 9:28am. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. I'm not playing x25 late game crisis strength anymore. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. Oct 15, 2022 @ 1:20pm. My last game got him and corvette fleet had 90% evasion. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. You equip the same as with any others. . Railguns still are useful if you stick them on. Looking forward to test the fleet builds again, and check if the AI issues are fixed. The more disruptors they have, the less actually effective weapons they have. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors?The Stellaris 3. 离子裂解炮 (Ion Disruptors) 解锁:在鼠标浮层中查看. Disruptors aren't very good because, even though they go straight to hull, their low damage output will give enemy ships plenty of time to fight back as well as many chances to disengage. Can fit into Small and Medium slots. + Ignores 100% Armor. 3 Matter Disintegrator 2. BETA: Shield Hardening. Can someone help me figure out when to use each of these? Disruptors at least are a little different in that they decimate shields, so I'm assuming it's a good idea to have some if you're rocking energy weapons. kinetic are outgunned my kinetic artillery. Radical Cult is one of the 4 story event chains that can take place very early, having a 10% chance to occur. Also, the Plasma and Autocannon weapons (and Disruptors. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. - "Only" 50% AP, No Bonus vs. . This build is super powerful for tech rushing, expansion and war. You won't use them. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). ago. znihilist. ; About Stellaris Wiki; Mobile viewFull Disruptor fleets can be a thing, but the issue is raw DPS. Jul 7, 2021.